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PDF Ebook , by Andy Schmidt Andy Schmidt

PDF Ebook , by Andy Schmidt Andy Schmidt

When , By Andy Schmidt Andy Schmidt is offered you, it's clear that this publication is very compatible for you. The soft documents principle of this additionally brings simplicity of exactly how you will certainly enjoy guide. Naturally, delighting in guide can be just done by analysis. Reading guides will lead you to constantly understand every word to compose as well as every sentence to utter. Lots of people sometimes will have various ways to utter their words. Nonetheless, from the title of this book, we make certain that you have actually understood what exactly anticipate from the book.

, by Andy Schmidt Andy Schmidt

, by Andy Schmidt Andy Schmidt


, by Andy Schmidt Andy Schmidt


PDF Ebook , by Andy Schmidt Andy Schmidt

Show your great task to earn your life look much better. Wait, not only look better yet specifically terrific enough! Are you thinking that lots of people will be so admired of you that have excellent habits? Of course it can be one of the advantages that you could acquire when having that kind of hobbies. As well as currently, just what concerning analysis? Is his your hobby? Well, reading publication is uninteresting, will you assume that so? In fact, that's not.

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This , By Andy Schmidt Andy Schmidt becomes a complement in your planning for far better life. It is to needed to obtain guide to acquire the most effective seller or ideal writer. Every publication has characteristic to make you feel deeply regarding the message and also perception. So, when you find this book in this website, it's far better to get this book soon. You can see how a simple publication will give effective perception for you.

, by Andy Schmidt Andy Schmidt

Product details

File Size: 5169 KB

Print Length: 176 pages

Publisher: Impact; Original edition (January 16, 2009)

Publication Date: January 16, 2009

Sold by: Amazon Digital Services LLC

Language: English

ASIN: B005GLBHFA

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Amazon Best Sellers Rank:

#326,351 Paid in Kindle Store (See Top 100 Paid in Kindle Store)

The information in this book is fine - there just isn't enough of it.I've read plenty of books on writing comics (a few on illustrating, and the DC guide to coloring & lettering). Insider's Guide to Creating Comics & Graphic Novels barely scratches the surface on any of these topics.The pages here are grossly padded with countless pages on individual creators, rather than helpful tutorial information. (I can't see how knowing Khoi Pham's favorite character would help one's education.) There's also TONS of blank space on the pages.There's barely any information on *writing* comics. Most of the information here is geared toward pencilers. If you're looking for that, this would be a good INTRO book - but doesn't really go too deep on any individual topics. The information on inking, coloring, and lettering is pretty common-sense - and there are *definitely* better guides.BOTTOM LINE:This is a decent (not-great), quick overview to the process. So it could be a good "first book" for those considering diving in to creating comics. But it's nowhere near good enough (nor in-depth enough) for any one (let alone all) of the aspects of comics.So if you're serious about making comics - you really need to get individual in-depth books on the topic(s) you're interested in (ex. writing, pencils, color, etc).

This book does not have Stan lee's name, or superman on the front cover,but it is one of the best books on the subject of making comics that I have come across. Very well laid out, a ton of great information, this is an all around must have if you are a comic artist, or aspire to be one. In fact, I think I'm going to order me a hard copy.

My son likes to draw and this was a gift for him, I think he really likes it.

A good book presenting a general overview of several aspects of putting a graphic novel or comic together. Good for the beginner, but there are also insights to be gleaned by someone above that level. Several artists were profiled and had some quotes and I wish there was more from them. The layout of the book left plenty of room for more text, so why not include more from other authors/artists?It's a solid look at the total process. I found some of the comments about sequencing, angles, panels etc. especially helpful.Common sense is not so common - as a former gallery owner I experienced this with people trying to present their work, and some advice Andy Schmidt gives to the would-be artist/writer is sure to help make those on his side of the table's lives easier!

Andy Schmidt's new book about creating comics and graphic novels is an insightful and rewarding read, so full of tips and clips from legends of the comics industry that it gives off a sense of being let in on the big, timeless secrets that separate the pros from the wannabes.It's no coincidence or simple marketing hyperbole that Schmidt aims to make his book an "insider's guide". He should know what marvels lay on the other side of the magic curtain. A true comic industry insider, Schmidt has made a name for himself as an editor, first at Marvel on such titles as The Fantastic Four, The Avengers and Annihilation, and most recently as senior editor at IDW Publishing. But he's also a writer, having worked for folks like Marvel Comics and BOOM! Studios. Oh, and he founded Comics Experience, a company dedicated to teaching the crafts of comic book writing and illustration. Andy Schmidt is the closest thing the comics industry has to a triple-threat. So it's fair to say he's qualified to be called an "expert". One can just hear the desperate chants of future Andy Schmidtites: "I want to be as big as god...or at least as cool as Paul Pope! Here's my wallet, Andy. Take it. Take it!"Because idol worship is the folly of many a disgruntled fanboy, take heed: Don't read this book to learn how to draw or format a comic book script. For those fundamental issues, look to Writing for Comics with Peter David, Working Methods by John Lowe, or classics like Will Eisner's Comics & Sequential Art and Dynamic Figure Drawing by Burne Hogarth.But if you want to understand how all the pieces must come together, then this book has more than its share of sobering, real-world advice:Like when the legendary John Byrne laments that most would-be artists want him to reveal the secret to comic book greatness: "When I tell them the real story, their eyes glaze over. Because, unfortunately, there is only one way to do it. Something Jack Kirby understood, Ditko understood, both Buscemas, Romita, any of the guys who came in with a professional attitude understand. It's simply nose-to-the-grindstone. Work. Discipline. The hard part!";Or when inker extraordinaire, Klaus Janson, points out what newbie inkers today don't seem to want to hear: "The best inkers have always been the artists who can draw [emphasis ours]: Tom Palmer, Wally Wood, Dick Giordano, Kevin Knowlan, Murphy Anderson, Joe Sinnott, Sal Buscema, etc.";Or when artist Gene Ha challenges would-be pencillers to "Bring something [...] new to comics. The world doesn't need another [...] Frank Miller or Mike Mignola. [...] Show me stuff I've never seen before." You can just imagine the deafening chirp of crickets in a comicon breakout session full of imitators.The advice from pros comes fast and furious in this de facto comic book creator's bible, as snippets of in-your-face commentary are firmly planted on nearly every page. Yet, the heart of Andy Schmidt's book comes from his own voice as an editor, writer and educator.Schmidt touches on all the major crafts needed to produce a comic book or graphic novel: scripting, pencilling, inking, coloring and lettering. But he guides us through the material with the encouraging tone of an editor or educator wanting us to succeed. Such a vantage point affords us the benefit of his experience, lifting us up to see the big picture and how all the parts fit together. Most how-to books are myopic in their focus on one area of the process; so hearing how each craft affects the others is refreshing.Having the curtain pulled back by a person so well rounded in the traditions of comic book creation as Andy Schmidt offers us an appreciation for the magic that happens between the crafts. He may not be able to help us draw hotter chicks (talent and practice are another matter entirely), but when our skills are ready for prime time, Schmidt gives us the insights and tools we need to tell a story well, which is all that should matter.

Good book for a beginner. To learn the process and termology of creating comics.

I bought this book on a recommendation from a friend, and let me tell you...I am not disappointed AT all.It's very insightful into the process of how a graphic novel is made. I don't like to look at this book as a 'how to book' because they give you more than one way to do almost everything they go over in this book. (Writing a script, picking an artist or drawing it yourself, inking, coloring, text bubbles, etc.)There are a few things I wish they would go more in depth on, such as ways to write a script and the speech bubbles, but that's a small thing that is DEFINITELY over weighed by all the good things about this book.

This book is a welcome additiona to the other fine books on making comic art. I liked the artists bio and the sections on panel use/ pacing to make your story come alive.Though NOT very technical the section on COLORING had alot of insights into using color wisely & effectively lends to the imapct of the story.

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